This code tests 1000 mmaps allocation in 4kB, 64kB and 1024kB blocks on file io_benchmark.dat. This is also the reason why the game loading times gets slower and lags during gameplay higher with every patch.įor technical people, lets consider this C code OSX implementation of mmap is extremely slow on large files, and over the time, the game file (content.ggpk) has bloated from <5GB during alpha to 18GB+ nowadays. While this is not problem on Windows or Linux, OSX does not like it, especially when mmap() method is used to accessing this data. This game relies heavily on streaming data from big file. However the main reason is OSX system itself Unfortunately, I have to say at this moment, it is not possible to make working port of PoE on OSX, due to several reasons:
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